Reading and Writing: The Toronto Research Game
(1992)
Who is this game suitable for?
Suitable for ages 8 and up. You can play with 1 to 0 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Hexagon Grid, Role Playing, Simulation und Storytelling...
Game Data
| Average time to play: | 60 |
| Minimum age: | 8 |
| Number of players: | 1 - 0 |
| Publisher: | Talonbooks |
| Designers: | Steve McCaffery, B. P. Nichol |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Hexagon Grid, Role Playing, Simulation, Storytelling |
"Reading and Writing" is a simulation of what the Toronto Research Group goes through writing *their* essays. Now you can experience the excitement of the competitive search for knowledge as you vie with other players to find and read books that will help you garner the groundbreaking might into the process of READING and WRITING. In the campaign version of the game, you'll have a chance to build a REPUTATION as the *real* thinker in the Toronto Research Group!
Published in Steve McCaffery and bpNichol, Rational Geomancy: The Kids of the Book-Machine (Vancouver: Talonbooks, 1992).
Alternative names:
Reading and Writing: The Toronto Research Game
Last Updated: 2025-08-13 09:49:34 UTC
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